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Game info |
| | World Cup USA 94 | | Genre | Soccer/Football | Developer | Tiertex | Publisher | US Gold | Released | 1994 | Rating
| Graphics: | 8.0 | Sound: | 7.0 | Gameplay: | 7.0 | Overall: | 7.0 |
| Reviewed by | pdial | This is the official game of World Cup '94, released by US Gold for the Sega Genesis, Sega CD, Super NES, Master System, DOS, Amiga, Game Gear, and Game Boy. An interesting fact is that, although US Gold were pleased as punch about getting the official license to the World Cup held in the USA a little earlier that year, they didn't actually release the product for the Amiga until the event was well and truly ended! Major flaws in its gameplay, made this title a rather unpopular game though. |
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Review |
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STORY / GAMEPLAY:All World Cup '94 teams participated to that event are available, though the names of the players are not the real ones (although its official license!). The game does have a good range of options (such as, weather conditions, speed, and features to customize the World Cup) but having them depicted with rather confusing icons of the World Cup's mascot, a dog named Striker (which are nicely drawn though). One different option is to change the "Glue Factor", which offers the choice of how close the ball stays to your feet when tackling, which works well. There is even the option to change the color of the team’s socks! Set pieces are taken using a method of setting an arc of dots to direct the ball in the required directions. Unfortunately this isn't very effective and is fiddly to do too. Goalkeepers are too easy to beat and the player simply takes his shot and stands there, without offering the chance for a rebound. Controlling the ball though is nice and responsive. Disk loading time was a killer, but fortunately the game could be installed on a hard drive too. Overall, World Cup USA 94 is a mediocre footie, especially due to its poor gameplay, although the cute visuals and sound.
GRAPHICS / SOUND:Same as with the Amiga version, sprites are well done in detail and move nicely and fast around the pitch, but free players moved like they were zipping on a pre-determined tracks! The overall action is a bit faster here too. Animated sequences have been used to show the referee and crowd cheering after a goal, but they don't look particularly effective and slow the proceedings down to a snail's pace. Sound offers a nice main menu tune, while during the match there are several sampled sound effects (crowd cheering, ball kicking, referee whistles etc), but honestly speaking, it doesn't seem to create much atmosphere, as after a while all sounds (especially the crowd cheering) sounds annoying and particularly flat. | |
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Comparable platforms |
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Hardware information |
| PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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| CGA: 16-color palette (4 on-screen) | | EGA: 64-color palette (16 on-screen) | | VGA: 256-color palette (256 on-screen) | |
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